Ashton Reeder Email                 CV           Are.na Selected Works



Ashton Reeder (1999- ) is a technologist / designer from Gig Harbor, Washington, educated in Salt Lake City, Utah, and currently working in Salt Lake City Tacoma Istanbul Austin Washington, D.C.

His work centers around using data and computation to address and visualize exploitation.  

Ashton is currently a Research Affiliate of the University of Utah and founder of the research studio Material Investigations.


SHOP


Ashton Reeder is a designer / technologist using data to address global issues.






Counterveillance - A Case Against Big Data

Surveillance in the United States operates with insufficient regulation. The omnipresent surveillance often ignores the social implications of an emerging corporate-police state. In this research, my personal data serves as a case study to visually depict the enormity of big data, which has been translated into large, immersive scroll-like data visualizations for a comprehensive perspective. Subsequently, a series of counter-surveillance products have been created, reclaiming and reinforcing individuals' digital autonomy, addressing the increasing necessity for personal data protection in the digital age.PRESENTATIONS

    - Digital Humanities 7 - Cedar City, Utah
    - Utah Design Exhibit

METHODS

   - Installation
   - Data Investigation
   - Data Visualization
   - OSINT
 





Aliağa Shipyard - Global Waste

The  Aliağa shipyard holds the title of being the largest EU-sanctioned facility for large-ship recycling. However, it is also a focal point of concern due to its perilous working conditions, environmental threats, and resulting significant global ramifications. This shipyard serves as my subject of an extensive and systematic documentation of various shipbreaking yards worldwide. As vessels routinely journey eastward for disassembly, cost-saving measures undertaken by corporate shippers and cruise lines, oftentimes prioritizing fiscal considerations over essential human safety and environmental preservation.LOCATION

  - Aliağa, Türkiye

METHODS

   - Site Visits
   - Photogrammetry
   - Data Collection / Visualization
   - OSINT




Fabricated Landscapes

In his debut book, Ashton Reeder embarks on a journey through the evolving landscapes of Asia's megacities. The book explores the rapid technological transformations that shape these urban giants, with a particular focus on surveillance, density, digitization, and the relentless pace of change. Capturing fleeting moments as they dissolve into the urban fabric, offering a glimpse into the environments that are continually being redefined by societal and technological progress.
METHODS
    - Photography
    - Publication





Portland Teargas Simulations

During the Black Lives Matter demonstrations, there was a notable trend of American law enforcement using tear gas and other chemical deterrents frequently to deter peaceful assemblies, particularly in western states. June 2, 2020 in Portland, Oregon, exemplified this trend with the deployment of numerous tear gas canisters, an action which had severe ramifications on the city's air quality. This case underscores the potential environmental implications of airborne crowd-control tactics, implicating law enforcement strategies in the larger discussion of urban environmental health by simulating potential teargas clouds in Unreal Engine.
LOCATION

   - Portland, Oregon

METHODS

    - Digital Twin Creation
    - Unreal Engine Simulation
    -  After Effects Final Edits





Air Quality Live Data Art Installation

I leveraged the creative capabilities of TouchDesigner to craft a real-time data art installation that serves as a captivating and visceral representation of air quality data from various regions across the United States. The primary objective was to use real time data to shed light on the environmental inequalities and the disparate impact of air pollution on communities.
LOCATION

   - Aliağa, Türkiye
METHODS

    - Weather API
    - Touch Designer Real-time Render
    - Installation





Tracking Russian Aggression - The Kahkovka Dam

The incident of the Kakhovka Power Station explosion on June 6, 2023, near Kakhovka, Ukraine, marks a key moment in Putin’s war. The substantial impact of this event, which included the inundation of nearby towns and the loss of civilian 9 lives, also raises concerns about the stability of the Kakhovka Reservoir, an essential Ukrainian national asset. Additionally, the Dnieper river's prominence as a critical waterway for the country heightens the significance of the event's potential implications. The understanding among experts suggests a deliberate assault by a foreign entity, Russia, with the intent to sow discord in regional economic stability and evoke terror within the affected communities. I believe this is the only 3D model of the power station pre-explosion.
LOCATION

    - Nova Kakhovka, Ukraine

METHODS

    - 3D Modeling
    - Unreal Engine Simulation
    - Data Visualization
        




The Shrinking Great Salt Lake


A systems level analysis of the political decisions leading to the demise of the Great Salt Lake. Research presented at Oxford University, Saïd School of Business. PRESENTED

- The University of Oxford, Saïd School of Business

METHODS
- 3D Modeling
- Data Vis
- Systems Analysis



The Pod Mill Audio Reactive Visualizations
 

A series of plug-and-play visuals for a local podcast studio seeking to utilize generative videos. Using TouchDesigner and podcast audio clips we can create video content allowing for client expansion onto various social media platforms.

CLIENT

    - The Pod Mill, Salt Lake City, Utah 






Digital Archive of Urban Decay

An exercise I conducted to create an improved workflow of converting videos produced in the field into manipulatable point clouds in Blender. I utilized a After Effects for frame creation, Agisoft3D for high detail point cloud, then finally Blender as a place to upload and manipulate the 3D space. I picked scenes of street art and urban decay I found around the world as a test case.
METHODS

-Blender
-Photogrammetry from Video